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Open stress test on the 24th-25th

Discussion in 'Armored Warfare' started by CarnageINC, Sep 22, 2015.

  1. CarnageINC

    CarnageINC Horsemen

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  2. Dark DeLaurel

    Dark DeLaurel Staff Member Kurultai Horsemen

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    Cool I'll be home but attending Edmonton Comic Expo. I will try to be on during the night of they have it going 24/7, but I'm on a mission in WoT to get an E25...
     
  3. Dark DeLaurel

    Dark DeLaurel Staff Member Kurultai Horsemen

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    @CarnageINC Ok which client do we download the Early Access one or the Public Test Server one?
     
  4. CarnageINC

    CarnageINC Horsemen

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    Not the Public Test Server, you want the other and as of now its not ready to download so I'll wait till the morning to try it.
     
  5. Dark DeLaurel

    Dark DeLaurel Staff Member Kurultai Horsemen

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    As of right now you are able to download the Early Access client, and it is downloading slowly....1.1 MB/sec so i am looking at 6 hours to download :eek:
     
  6. CarnageINC

    CarnageINC Horsemen

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    Open Beta for backers starts October 1st. Open for everyone else, October 8th.
     
  7. Dark DeLaurel

    Dark DeLaurel Staff Member Kurultai Horsemen

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    Cool, hopefully it's not yet another new client download.

    This is what I learned from the stress test.
    • Grind doesn't seem too bad at lower tiers
    • Making sure you have a selection of ammo is required as some ammo won't pen some tanks
    • Game engine runs good
     
  8. CarnageINC

    CarnageINC Horsemen

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    I think there really isn't a grind in this game. By that I mean, a vehicle that sucks to use. Sure upper tiers take time to get to, that's suppose to work that way, but the vehicles themselves are fun to play. Ammo selection is key in AW since there isn't any premium ammo to use. Sabot, I've found, will often over pen certain parts of some vehicles and you won't damage a target, it just passes through. On the other hand, using HE or HEAT on ERA or some composites is a no go. Another thing I've notice is if one team camps to much they lose. Once a flank or sector falls, these vehicles are all so fast that they can exploit that quickly.
     

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